Recently, more and more businesses have been using virtual worlds for training and education purposes. They provide a real-life photorealistic environment in which employees can learn new skills or improve on old ones. Businesses are now using virtual worlds for employee training, and this number is only going to grow in the years to come. Employees can learn new skills and practice using them in a risk-free setting. Managers can also create custom scenarios to help employees better understand how to react in difficult situations and this is an excellent training tool for businesses of all sizes.
Virtual worlds creates a real-life education and/or training scenario. There is no limit to the variety of real-life photorealistic simulations you can create, therefore there is no limit to potentiation scenarios. Education scenarios can be built to teach concepts, problems, or issues found in real life. The limits are only set by the virtual worlds capability to recreate realism. The use of virtual worlds in education has grown exponentially in recent years as technology has become more sophisticated and user-friendly. The potential to enhance education is vast and the possibilities are only limited by our imagination.
Training scenarios that are built specifically to an organization’s training needs by providing on-the-job tasks can be very beneficial to the learner. A 3D character can be used to explain the world around them and this world can be specifically designed with visual features that support the learner in achieving their training outcomes. Characters and objects within the virtual worlds can be interacted with in order to provide a more realistic and engaging learning experience. This type of training can be very beneficial for learners who need to gain specific skills or knowledge in order to perform their job duties.
A real-life photorealistic environment can provide learners with an immersive and interactive experience that can enhance their learning outcomes. Learners can explore real-life scenarios and problems, giving them relevance and motivation for learning. Additionally, virtual worlds can be designed to be familiar and user-friendly, making it easier for learners to engage with the content. By providing a real-life connection to the learning task, virtual worlds can promote student learning in an authentic and meaningful way.
NOTE: It is common practice not to animate legs. This is because legs are generally not visible to other users, and they can add a significant amount of complexity to animations.